Atomic Quake |
|---|
|
Download:
Atomic Quake Release 15012009 Atomic Quake is derived from a parallel version of Quake World. In Atomic Quake server, critical sections are implemented using transactional memory – atomic blocks. Atomic Quake consists for two components server and client. If you use Atomic Quake in your research, please, cite: Ferad Zyulkyarov, Vladimir Gajinov, Osman Unsal, Adrian Cristal, Eduard Ayguade, Tim Harris, Mateo Valero, Atomic Quake: Using Transactional Memory in an Interactive Multiplayer Game Server, PpoPP'09: Proc. 14th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, Feb. 2009 |
